Wot 59-16 matchmaking, full list of changes
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Like you have said, no one is perfect and PRAY my sister Praying for you and sending major sisterly hugs your way. Get behind your foe.
Now they can efficiently redirect fire and quickly come to the rescue of teammates on several flanks.
Most people prefer the 57 due to its high rof and better pen. Com, by clicking either "turn off for this site", "dont run on pages on this domain", "whitelist this site" or similar. Target area marking for friendly vehicles Now arty can alert the team to where they will shoot, so their fellow tankers can ready themselves for an attack and get out of the blast radius.
These stats encourage light tanks to constantly be on the move and change firing positions. Ammunition detonates from frontal shots.
While still support units, they now have decent enough firepower and excellent speed to add to the battle. First off I don't even bother using gold rounds, they give you false hope and may actually hamper your effectiveness. They stay at the Tier they were earned on. To help arty claim their rightful place in combat without ruining the fun for others, we introduced a set of changes to their combat parameters and mechanics in the Sandbox.
Although these changes have passed the Sandbox test, we want all of you to have a chance to really put them through their paces, play a lot of games and share your impressions with us.
With each Tier there will be additional maps until the final map pool is reached at battle tier 8. This values must not be the same.
Pls dont let such confessions come out of your mouth. Instead of dealing massive damage, forcing draws and base camping, they now work in close cooperation with the rest of the team, soften targets and help set the attack direction from afar.
Wot 59-16 matchmaking is very good, handling characteristics are similar to a Chaffee. It should erase abrupt changes in gameplay within one branch. Mangling his engine and fuel will cut down his strengths and aide you comrades. Battle Tiers 1 through 2 fight on these maps: For example, a tier 4 scout can enter battles up to tier 7, whereas a tier 4 medium tank on its own can only join battles up to tier 6.
I play this thing like a sidekick.
To me, the gun heavily defines how you mutate your light tank strat. It touches upon several key gameplay components that have been a source of controversy, and attempts to get them right through changes driven by the player community at large. On battchats and lorraines I can pen from most flat angles even front with HE dealing full damage.
After that, go for the 76mm gun then the turret, then the radio for scouting. Its radius will be the same as the shell blast arc. It works well around large obstacles and is especially handy in urban areas and on uneven terrain.
I will NOT compromise on the height. And thanks for reading Autoblog. I load 25 AP and 20 HE. Superheavy Spall Liners prove the most effective against stun as they absorb explosive damage better.
The 57 is a more safe and reliable bet no matter what tier you get in mm. There are two main issues with this vehicle tankers have to master.
In our battle we can face Tiger II and for example M6 both can participate in tier 8 battles.
This rule may not apply, when the server is low populated. It analyzes maps that tankers from the two newly created teams played over the last 10 battles.
In a nutshell, they are little fun whether you drive them or fight them.
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