Matchmaking algorithm: the investigation's shocking truth : leagueoflegends

How does matchmaking work lol, find the good stuff

Riot Games, if you are reading this: Now, the subclass of Game, RankedGame, has a method called "createTeams ". I do not know the entire math behind the MMR calculation, but from experience I do know that: As much as possible, the game tries to create matches that are a coin flip between players who are about the same skill.

We did fancy math to make the pre-made teams vs solo players matching fair. If the win was "unexpected" i.

I've discovered a shocking truth behind the matchmaking algorithm, causing you to lose games in an effort to 'balance' your winratio.

Oddly enough, you are always part of game. We have no restrictions, so an extremely good player can party with a very bad one. We do some behind the scenes adjustments as well for stuff like beginners paired with pros, etc.

If players must be not included due to match sizes, the system will drop the last players to join. That's what I thought until today.

To make it short: There are a few reasons for this: The second reason behind this is commercial. This is because adding a small amount of players to the system dramatically improves the quality of matches made, and we expect a lot more people to be playing at release than in closed beta Newbies get some special protection and are usually matched vs other newbies.

This bonus is calculated from a bunch of research we did on hundreds of thousands of game results to figure out how much of an advantage being in a team is. The basic priorities of the system are in order: If it's a pre-made team, the rating is the average of the team members, along with an increase based on the type of pre-made to make sure that the team gets tougher opponents, because being a pre-made is an advantage.

Matchmaking Smite queues are timer based.

how does matchmaking work in normals?

If a player drops out or does not pick a god in the lobby, Elo is calculated as if that player caused the loss. Is it my fault? Eventually, the system finds a match that is fair for everyone involved, and puts the players into a game.

This method creates two teams for a game game. How will you do persistent teams, like in WoW arenas?