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The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue. Games where the player character is female and potential objects of affection are male are known as GxB or otome games.
The game lasts for a fixed period of game time, such as one month or three years.
Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Personaoften give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.
There are many variations on this theme: This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.
The censored version contains far more endings and new added scenes due to the absence of sexual scenes. In a typical dating sim, the player controls a male avatar surrounded by female characters.
Dating sims such as Tokimeki Memorial often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue treesand often presenting the player's possible responses word-for-word as the player character would say them.
Sexually explicit dating sims may fall into the category of H Game or Eroge. One game series that often includes dating, with the goal of marriage, is the farming sim series Harvest Moon.
Eroge only gets released to PC because large Japanese game companies do not want to release games with sexual content on their game consoles. Some Japanese dating sims may allow the player to have romantic or sexual relationships with characters in their teens.
Homosexual relationships are also possible, as there are games with no specific gender lines "all pairings". Characteristics[ edit ] Screenshot from the original PC Engine version of Tokimeki Memorial illustrating the complex system of statistics standard of the genre. The subplot of dating is more focused towards choosing one of several girls or guys dependent on the player character's gender and offering them presents or joining them on events in the game.
These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.