Destiny 2 doesn't have raid matchmaking because Bungie want a “welcoming experience” | PCGamesN Destiny 2 doesn't have raid matchmaking because Bungie want a “welcoming experience” | PCGamesN

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In terms of the open world design I think a lot of people just wanted it to be bigger, so what were your reasons for focusing on smaller, tighter maps?

We put a lot of energy into making that new area on Earth feel different to anything in the Cosmodrome, and with landmarks that were compelling to player. Real estate has to be really well thought out, so you really try to create experiences.

In fairness, every weapon actually has changed due to the increasingly frequent balancing that Bungie has been doing since launch.

Was it drafted in to fill in a gap in your schedules, or was it always part of the plan? Which is, first of all, making sure that running around different worlds, and moving around the worlds using your abilities and your expressions of power, is just amazing in Destiny.

Cotton also says several times in this interview that Bungie is not afraid of change or Destiny raid matchmaking forum new things, even though they believe people are generally happy with the way a lot of things work right now.

There seems to have been a lot of procedurally-generated games recently and I just think the negatives outweigh the positive in most cases. With any luck, future releases will be able to give us more of the best of both worlds. Everything is very… intentional.

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So Great online dating icebreakers for Raids is not off the cards?

We talk about this a lot. In all honesty, I do want to go to that tanker. Any new features Bungie wants to bring to the game at this point are much more likely to come at that point than before. I want to go to that battle station!

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But you still have to go on a quest — which is actually a really, really fun quest — to actually get the weapon.

Just in case, let me spell it out: I think we can all agree with what Cotton is saying here — feeling powerful, having unique and meaningful gear and weapon options, and being able to change up ours looks so that we can show off our achievements are all important to the community and have been from the beginning.

But also, I think how we continually deliver experiences. Once complete, those Guardians who pre-ordered will receive both versions of the weapon, while those who did not while get only the classic skin. It sounds like they probably started planning it long before Rise of Iron was even conceived of, which means it must have originally been planned for Destiny 2.

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Not every weapon has changed, or anything like that, but lots of core mechanics to the game have completely changed or improved for the better. So how do you know which suggestions to listen to and which not?

That aside, it is an interesting point that so many of the weapons we see in Destiny take very familiar forms. This is a really interesting exchange, because it suggests that Bungie is still looking at a lot of possibilities for handling certain things differently in the future — Destiny 2 and beyond.

But I do know that they are constantly exploring different types of weapons, archetypes of weapons and improvements to the current types.

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Stay tuned for more pre-release news and highlights! This also sheds a bit of light on the balanced objectives Bungie is trying to juggle with each update. That bunker on that hill! The Iron Gjallarhorn will not be dropping on September 20th.

And a lot of the new Crucible experience; private matches and Supremacy, the new game mode.